When is aliasing a model failure rather than a render bug?
The lesson says undersampling loses information. What observation would let us distinguish insufficient samples from a mistake in the shader?
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The lesson says undersampling loses information. What observation would let us distinguish insufficient samples from a mistake in the shader?
Try increasing only the sample rate. If the artifact moves above the new Nyquist limit, sampling is the stronger explanation; a stable wrong value points back to the shader.